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In many ways, it feels a little like a throwback to games I enjoyed on the original Xbox – it’s a martini short of being a decent James Bond game, a la 2002’s Nightfire.
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“Then I realized this is a game that’s aiming backward, not forward. From time-bending “scout vision” to deploying remote drones straight out of Ghost Recon: Wildlands, nothing about Sniper: Ghost Warrior 3 feels novel or unique. Or it would be, if not for numerous graphical and technical problems.As a literal army of one, I used various familiar mechanics to take down my targets at will, including tagging enemies, conducting interrogations and hacking and destroying security systems.
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Yet, despite this lack of innovation, it still executes its open-world stealth combat well enough that it ends up being a fun and tightly constructed game that doesn’t overstay its welcome. Most of the time a new game in a thriving genre has a unique idea that distinguishes it and gives it a reason to exist, but not Sniper: Ghost Warrior 3. Its mechanics mostly competently echo those more popular franchises, but it doesn’t do any single thing notably better. Playing Sniper: Ghost Warrior 3, if you’ve played games from similar series like Far Cry and Sniper Elite, gives a constant sense of deja vu.
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